
I opted to kill her parents and decided my character didn’t do it out of malice, but because he was told to. You spend a good ~thirty-five levels trying to find this woman, and possibly slaughter a number of people she cares about in the process. The build up to the revelation of this character was, needless to say, more momentous than the final crescendo of Hall of the Mountain King. Bioware’s writers have allowed an exceptional level of deviation from the mantra of fiction’s Jokers and Kefkas.Īnd then I decided to do something stupid like turn Jaesa Willsaam to the dark side. For the most part it wasn’t even issue as I played through the Sith Warrior’s storyline. I don’t like this, but that’s how things go. The axioms that define the Star Wars universe are engineered to enforce manichaeism dualism. This kind of complexity tends to break Star Wars and its droll portrayal of Jedi as unfeeling theme park buddhist robocops and Sith as bowdlerized space ubermenschen (I’m looking at you Andromeda.) Chris Avellone tried it in KOTOR II, (and to some extent so did Stover in Traitor and Shatterpoint) and while KOTOR II was an excellent break from the aforementioned manichaeism, the setting didn’t respond well to it. Unless your story deals with a Cthuluesque horror or something too alien for human understanding (Reapers prior to the debacle of Mass Effect 3), I should be able to comprehend why the antagonists take the actions they do.

As unpleasant as this can be, I assert it’s a literary necessary for good fiction. Imagine walking a mile in Hitler’s shoes (Godwin’s Law!) or Anders Brevik. As a reader, or someone engaged in interactive storytelling, I should be able to walk in my character’s shoes and understand, if not agree with, why my character does things.Īttempting to understand and comprehend the rationale behind an individual’s actions can be distasteful. In my opinion, this is an extremely important aspect of storytelling.

As my character even says at one point, he’s not a murderous thug or a mindless killer he’s no saint, but he’s got principles and what I like to think are sound reasons for disliking the Jedi. I’ve roleplayed a “dark side” character, but a pragmatic one of the Noble Demon/Lawful Evil description, which to its credit, the game allows you to do. Despite certain reservations about the nitty gritty details of Darth Baras’ actions, and the Sith Warrior’s conflict with the overweight Sith Lord, I have enjoyed the Sith Warrior’s storyline.
